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The following are a set of articles that discuss some of Bitcoin SV’s capabilities and offer some real-world business use cases. Most of these are specific to the gaming industry but there are a couple that are more generic but highlight BSV’s benefits.
How Bitcoin SV provides data ledger for Internet of Things – The Internet of Things depends on fast, unfailing data. This recap from a CoinGeek Live 2020 presentation explains how the Bitcoin SV’s low transaction fees allows that data to be stored on the blockchain for minimal costs.
Bitcoin SV is capable of 9000 transactions per second – In January 2021, the Bitcoin SV (BSV) Scaling Test Network (STN) reached a new height processing over 9,000 transactions per second. If your business needs an enterprise solution the TPS potential opens up a world of possibilities as to what can be done on-chain.
Bitcoin SV is capable of enterprise data management – At Sir Anthony Ritossa’s 13th Global Family Office Investment Summit in Dubai, a panel of Bitcoin experts explained how Bitcoin SV is already helping enterprises and governments, digitizing currency and data to solve existing challenges.
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“Over time we expect that knowledge and local presence to help us open conversations with other operators looking to enter or expand in Africa, in the same way our historical B2C experience in Europe underpinned our platform proposition there.
“So this is not an either/or. It is a B2C acquisition that we expect to strengthen our B2B pipeline on the continent.”
GiG exited the B2C space in 2023 when, after a strategic review, the company split its media and platform divisions, the former of which was rebranded as Gentoo Media.
What is DeepSeek - AI Assistant?
“Looking ahead, as land-based gaming evolves into a more digital and experience-led environment, these initiatives, together with the implementation of a low-cost operating model, are expected to improve performance, increase market share, profitability and generate stronger returns over the medium term,” the company said.
Alongside gaming, hospitality revenue rose 2.8% to R1.29 billion despite an impact of around R20 million from war-related cancellations.
Sun International highlighted a strong start to its H2, with revenue growth as of 31 August ahead of the company’s guidance range of 6% to 8%.